The Enterprise RPG
The Enterprise RPG#
Traits#
Every player has some traits, some of them freely chosen and some of them imposed. Traits value is expressed with a number of D6.
Values :
- Low is 1D6.
- Average is 2D6.
- Expert > 4D6.
Imposed traits#
Traits :
- Physical
- Intellect
- Feeling
You have to spread 7D6 on those 3 traits.
The following table shows caricatures.
Characteristic | Manual Worker | Engineer | Marketing |
---|---|---|---|
Physical | 4D6 | 2D6 | 1D6 |
Intellect | 2D6 | 4D6 | 3D6 |
Feeling | 1D6 | 1D6 | 3D6 |
Other traits can proceed from those ones. Depending on the situations, the players will have to test Intellect or Feeling.
Other Traits#
To be done: sort this mess out.
Characteristic or skill? | Type | Comment |
---|---|---|
Lying | Skill | Could be attached to some alignment notion |
Politics | Characteristic | Lying could be a skill deriving |
Physical | Characteristic | Not so useful |
Technical skills | Skills | Per domain |
Sell | Skill | Can be used in other contexts |
Invent stupid project | Skill | This should probably be generalized to other stupid stuff |
Misunderstand | Skill | A good skill for manager is misunderstanding |
Paranoia | Skill | Ability to imagine that someone is plotting agains you |
Plot | Skill | A useful skill in enterprise |
Detect Plot | Skill | Same |
Bad faith | Skill | Same |
Armor Class#
There are many reasons to have a high AC:
- Private network of people helping each other
- School network
- Individual protector
- Being part of the Family business
- Being a recognized expert on your domain (outside the company)
Spells#
Managers know how to cast some spells. The notion of saving throws is very adapted for that.
Some skills should influence on saving throws with bonuses. Low skills should provide a penalty for saving throws.