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The Enterprise RPG

The Enterprise RPG#

Traits#

Every player has some traits, some of them freely chosen and some of them imposed. Traits value is expressed with a number of D6.

Values :

  • Low is 1D6.
  • Average is 2D6.
  • Expert > 4D6.

Imposed traits#

Traits :

  • Physical
  • Intellect
  • Feeling

You have to spread 7D6 on those 3 traits.

The following table shows caricatures.

Characteristic Manual Worker Engineer Marketing
Physical 4D6 2D6 1D6
Intellect 2D6 4D6 3D6
Feeling 1D6 1D6 3D6

Other traits can proceed from those ones. Depending on the situations, the players will have to test Intellect or Feeling.

Other Traits#

To be done: sort this mess out.

Characteristic or skill? Type Comment
Lying Skill Could be attached to some alignment notion
Politics Characteristic Lying could be a skill deriving
Physical Characteristic Not so useful
Technical skills Skills Per domain
Sell Skill Can be used in other contexts
Invent stupid project Skill This should probably be generalized to other stupid stuff
Misunderstand Skill A good skill for manager is misunderstanding
Paranoia Skill Ability to imagine that someone is plotting agains you
Plot Skill A useful skill in enterprise
Detect Plot Skill Same
Bad faith Skill Same

Armor Class#

There are many reasons to have a high AC:

  • Private network of people helping each other
  • School network
  • Individual protector
  • Being part of the Family business
  • Being a recognized expert on your domain (outside the company)

Spells#

Managers know how to cast some spells. The notion of saving throws is very adapted for that.

Some skills should influence on saving throws with bonuses. Low skills should provide a penalty for saving throws.